April 6th, 2012 by christina kral

- One-week Interaction Design Workshop at the Arts Academy of Split, Croatia.
Oliver, Pekko and Christina followed the invitation to host a workshop employing game mechanics to develop critical design tools for real utopias.
During the workshop the team developed a myriad of micro games employing various perspectives of game design.
We collectively mapped utopian ideas, went for a shit hunt, challenged conventions inside a local supermarket, had our perspectives shifted and foci modified. Our brains were thoroughly blend playing with prototypes of our our week-long workshop.

- Challenging Conventions – 3 Micro Games in the local supermarket

One of the modifying devices to help gain new perspectives

This is BrainBlender, a tool and game in one, to collectively develop unconventional ideas
More extensive documentation of the workshop and its 7-year legacy here: dvk.com.hr/interakcije/2012/03/26/interakcije-2012/
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February 1st, 2012 by christina kral
Dramatize this!
Brut hosted five international productions from Finland, Sweden, Russia, and Estonia under the title Baltic Games as part of an international exchange program. The Finnish Baltic Circle Festival is focussed on the performance and experimental theatre scene of countries neighboring the Baltic Sea and is considered one of the most important locations for new discoveries from the Baltic region. The festival has succeeded in building a cultural bridge between Eastern and Western Europe.
Brut invited YKON to come to Vienna and transform the game for a theatre context. So we did.








For more in- and outside impressions click here.
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January 1st, 2012 by christina kral
It’s already gone. But it sure looked like proper summer bliss in ’68.
Cheers, Paolo!

Here is the pdf from a News report. It is in Italian.
Riemerge l’isola dell’Utopia – Corriere della Sera
And here is the link to the newspaper article – google might help.


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August 11th, 2011 by christina kral
For Device #4 YKON asked exhibition visitors to take an empty flag and write down their immediate change to our world as they envisioned it. It didn’t matter if it was utopian, dystopian, purely fantastic or extremely practical. Then they had to pick a corresponding object or two and attach the flag to it and place it somewhere accordingly onto the YKON Map. This booklet shows the collective accumulation of suggestions for our future that were fabricated during 37 Manifestos 2011 in Berlin.
Device #4 is part of the YKON GAME, a beautifully bizarre journey & collective attempt to alter the World. Instead of solving the common problems that we are facing, The YKON GAME seeks to uncover the ideas that we haven’t payed attention to yet – ideas that are sometimes wonderful & sometimes terrifying. Other thoughts that could forever alter the world & the way we live in it.
YKON is a non-for-profit advocacy group for unrepresented nations, experimental countries & utopian thinkers. YKON’s key interest is the production & dissemination of knowledge about these fragile entities by means of co-operation & collaboration between the arts & ALL other fields of study. YKON engineers facilitation devices and communication formats to instigate collaborative exchange, research and development.
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August 7th, 2011 by christina kral
During 37 Manifestos in Berlin.
Check out our pics!
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August 7th, 2011 by christina kral

Earlier this July YKON participated in “37 MANIFESTOS – How to become a collective in four easy lessons”
We played the YKON Game on the opening weekend and for the first time we displayed the game within an exhibition format.
We installed four stations to test individual participation..
“10. bis 21. Juli 2011, Eröffnung 9. Juli 2011
Forum Factory, Besselstraße 13-14, Berlin
Artists Anonymous, Berg26, Club Real, Edition Taube, FAMED, Familie Kartenrecht, Klub7+44flavours=MAUER51, ligna, Nos Restes, REINIGUNGSGESELLSCHAFT, Transidency, VIP, YKON, Zentrum für politische Schönheit.
Kuratiert von random relevance (Susanne Husse, Jana Sotzko und Komplizen)
Das Kollektiv ist zurück. Geteiltes Wissen, gemeinsames Handeln, vernetztes Arbeiten, Selbstorganisation und Kollaboration haben Einzug in Kunst, Kultur, Wirtschaft und Politik gehalten. Durch die weltweite Gründungswelle künstlerischer und kreativer Kollektive seit Mitte der 90er Jahre erfahren kollektive Arbeits- und Lebensformen wachsende Bedeutung. Während Strategien der Kollaboration neue künstlerische Wirkungsfelder in Wissenschaft und Gesellschaft eröffnen, lassen sich aktuelle Kollektivierungstendenzen auch als möglicher Gegenentwurf zu den gesellschaftlichen Mustern von Vereinzelung, Prekarität und Konkurrenz lesen.
Die Ausstellung 37 MANIFESTOS fragt nach gegenwärtigen Formen und Bedeutungen von Kollektivität in der Kunst. Die Vorstellung von gemeinschaftlicher Produktion als Prozess zwischen utopischem Handeln und ökonomischer Notwendigkeit dient als Ausgangspunkt für vier miteinander verknüpfte Annäherungen – einfache Lektionen in Kollektivität:
1 have an idea
2 invite others – share
3 form, storm, norm and perform
4 document – write a manifesto”
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June 18th, 2011 by christina kral
We just played it again and for the first time in Berlin. It was visionary!
During DMY Berlin YKON had the opportunity to present and further develop the YKON GAME.

Let us quickly and briefly re-introduce this provocative and highly entertaining research tool and also share with you the next opportunity to partake and take over:
The YKON GAME is a beautifully bizarre journey and collective attempt to alter the world. Instead of solving the common problems that we are facing. The YKON GAME seeks to uncover the ideas that we haven’t payed attention to yet – ideas that are sometimes wonderful and sometimes terrifying. Other thoughts that could forever alter the world and the way we live in it.
The YKON GAME is based on a simple thought experiment: Imagine that the world is brought to a complete halt. Everything stops. No more business as usual. Everyone has to consider a new way for things to be. With the world being frozen, you and your fellow players can tinker with the world as you please. What will you change? How do you convince others to go along with your changes? And what about the consequences?
Through the 1960’s architect & utopian thinker, Buckminster Fuller developed the “World Game”. It was his master plan for our planet Earth. A tool that would formulate a comprehensive design and science approach to all the problems of the world. Inspired by Fuller’s vision we have taken its core ideas and developed a contemporary, poetic and YKONic version to provide a new perspective on the future of our world.
YKON cordially invites you to be one of our next predestined agitators to embark on a three hour journey to the limits of utopia and beyond. Together with our facilitators you’ll be experiencing deep collaboration, mind bending interludes and progressive change in the making.
We’ll be playing during the opening weekend of 37 manifestos in Berlin!



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June 9th, 2011 by Tomas Träskman
It’s one giant building that would hold 12,000 people. The building is circular with “not a straight piece of glass”–all curved.
Read more:

spaceship
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May 13th, 2011 by Tomas Träskman
Stewart Brand ( the founder and original editor of the Whole Earth Catalog) early years as an artistmember in a group is an inpiring paralell to YKON (what are we: an artistcollective, art & designband, the UN of utopias (as someone claimed)? Whatever: MOMA’s exhibition gives (according to edge.org) “due credit to Stewart Brand’s early years as member of the USCO (“US” company), an anonymous group of artists whose installations and events combined multiple audio and visual inputs, including film, slides, video, lighting, music, and random sounds. ”
Excellent!
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May 7th, 2011 by Tomas Träskman
WOW this HUGE ! “Three out of ten – the festival jury acknowledges forward thinking projects and approaches that stand out amongst their peers and stand in for very singular attitudes.”
http://dmy-berlin.com/en/festival/2011-2/award/
Teamed up with Bauhaus Archiv / Museum für Gestaltung, DMY annually highlights the most exceptional festival works. The DMY Award winners are being selected from a group out of ten projects, nominated by the international festival jury amongst all contributions. Since 2010, the jury is composed of three permanent jurors along with two yearly appointed festival jury members: Jurgen Bey (Makkink&Bey), Jerszy Seymour (Jerszy Seymour Design Workshop) and Werner Aisslinger (Studio Aisslinger)…
YKON game has been hard and fun developmentwork from our side, so I am glad it gets highlighted like this!
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