Archive for the 'World Game' Category


Saturday, June 18th, 2011

We just played it again and for the first time in Berlin. It was visionary!
During DMY Berlin YKON had the opportunity to present and further develop the YKON GAME.

Let us quickly and briefly re-introduce this provocative and highly entertaining research tool and also share with you the next opportunity to partake and take over:

The YKON GAME is a beautifully bizarre journey and collective attempt to alter the world. Instead of solving the common problems that we are facing. The YKON GAME seeks to uncover the ideas that we haven’t payed attention to yet – ideas that are sometimes wonderful and sometimes terrifying. Other thoughts that could forever alter the world and the way we live in it.

The YKON GAME is based on a simple thought experiment: Imagine that the world is brought to a complete halt. Everything stops. No more business as usual. Everyone has to consider a new way for things to be. With the world being frozen, you and your fellow players can tinker with the world as you please. What will you change? How do you convince others to go along with your changes? And what about the consequences?

Through the 1960’s architect & utopian thinker, Buckminster Fuller developed the “World Game”. It was his master plan for our planet Earth. A tool that would formulate a comprehensive design and science approach to all the problems of the world. Inspired by Fuller’s vision we have taken its core ideas and developed a contemporary, poetic and YKONic version to provide a new perspective on the future of our world.

YKON cordially invites you to be one of our next predestined agitators to embark on a three hour journey to the limits of utopia and beyond. Together with our facilitators you’ll be experiencing deep collaboration, mind bending interludes and progressive change in the making.

We’ll be playing during the opening weekend of 37 manifestos in Berlin!

When spider webs unite, they can tie up a lion

Thursday, January 20th, 2011

Another Crashcourse in Changing the world and this is pretty impressive. Evoke a game that received  top honors in 2010 from Games for Change, the leading global organization for games designed to have a positive real world impact. The illustrations and the storytelling is really impressive. Sometimes the story however smells of a  paranoid conspiracy, which is risky if you do not think that the worlds “real” problems are caused by a conspiracy  …

Eventually everything connects: Eames Powers of 10

Wednesday, January 19th, 2011

Powers of ten is a beatiful visualisation of how everything connects. It starts from a picnic, goes via the universe back into the smallest parts of our world.



And now there is an initiative to somehow celebrate the film.  The initiative comes from (yet another “global platform to enable creative excellence through mass collaboration.” The deadline for the Powers of Ten Video Response Competition has been extended to February 2, 2011.  You now have more time.  Click and take a peek at the 5 latest entries!

There is already A film called Powers of Ben (Benny Hill), and a Nazi contribution so I understand why they extended the deadline…

Bucky had it right

Monday, November 22nd, 2010

Hey Buckminster Fuller Challenge is open.

Bucky “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”

Tomás Saraceno, spiders and Buckminster

Friday, March 5th, 2010

Buckminster Fuller one of the inspirations for YKON game seems to be a source of inspiration for Tomas Saraceno as well. Nice interview on – Beautiful work Tomas, Bucky and Sara A  and the rest of the crew at Bonniers!

On the Pastimes of Utopian Citizens

Friday, August 21st, 2009

As a reflection on the YKON World Game, the whys and wherefores of it, let’s draw a parallel between two radically different utopian visions. A comparison between their play tells a story of its own…

First utopian vision:

Thomas More is rather well-known writer of the book Utopia, a renowned book by itself. So I’ll skip the bio, and assume everyone has a handle of who and what I’m talking about. One anecdote on the man, though: More is less well-known as the protagonist of R. A. Lafferty’s whirlwind of a novel, Past Master, which happens to imply the consequences of utopias in a rather subversive fashion.


World Game in Athens II

Wednesday, July 29th, 2009

Bringing a Chainsaw into a Biennale

Today’s special: two left-over questions from Athens. The first one stems from the previous post, where I offhandedly called the World Game a “collection of tools”. Time to come clean and answer the question: why would the World Game be a collection of tools? Our second left-over question is fairly straightforward: why make a game in the first place? And why bring such a thing into a biennale?

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World Game in Athens I

Sunday, July 19th, 2009

What’s Our Fuel, and Why Do We Need so Much of It?

As you might know, YKON organized a version of the YKON World Game in Athens Biennale. Playtime was four hours, a condensed version from the customary six. Nevertheless, we got several reactions along the lines of: “The length of it! Too much for my schedule.” Understandable comments, of course, given the busy and socially charged atmosphere of biennales: so much to see, so many people to meet, no one has time for much of anything.

Why insist such time commitment? An easy answer could refer to the structure and needs of the work itself. And that might be sufficient… ultimately, though, that’s a rather boring answer. I think we can find a more rewarding reply if we dig from the place where art, interaction and commitment cross their particular paths. So, let’s head there (and pack up a couple of shovels).

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