Oliver, Pekko and Christina followed the invitation to host a workshop employing game mechanics to develop critical design tools for real utopias.
During the workshop the team developed a myriad of micro games employing various perspectives of game design.
We collectively mapped utopian ideas, went for a shit hunt, challenged conventions inside a local supermarket, had our perspectives shifted and foci modified. Our brains were thoroughly blend playing with prototypes of our our week-long workshop.
More extensive documentation of the workshop and its 7-year legacy here: dvk.com.hr/interakcije/2012/03/26/interakcije-2012/